
Founding Robotics Engineer
Job Description
Founding Robotics Engineer
General Astronautics is building autonomous dexterous robotic arms for microgravity environments. The bottleneck in orbital science and manufacturing isn't rockets or science , it's labor. Our robots resolve that. We're looking for a Founding Robotics Engineer to own the full robotics stack: controls, perception, software, and simulation. You will guide how our arm thinks, sees, and moves, and ensure that behavior is validated in simulation before it ever reaches orbit.
Responsibilities
- Own the robotics software stack from low-level control through high-level autonomy
- Design and implement motion planning, trajectory generation, and real-time control systems for a dexterous robotic arm in microgravity
- Develop and maintain simulation environments in NVIDIA Isaac Sim for algorithm validation, hardware-in-the-loop testing, and operator training
- Build perception pipelines using cameras, depth sensors, and other modalities to enable object localization, manipulation planning, and environment understanding
- Architect the controls and software framework for autonomous task execution, grasping, assembly, manipulation, without human intervention
- Integrate with vision-language-action (VLA) models and other learned policies for generalized manipulation
- Define software interfaces between the autonomy stack, onboard compute, and mechanical/avionics systems
- Collaborate with the mechanical engineer to co-optimize actuator selection, sensor placement, and system architecture
- Support hardware testing and commissioning, put hands on the robot
Basic Qualifications
- Bachelor's degree in Robotics, Mechanical Engineering, Electrical Engineering, Computer Science, or related discipline
- 2+ years of experience in robotics software development, including controls, motion planning, or perception
- Strong proficiency in ROS2 and real-time Linux environments
- Experience with robot kinematics, dynamics, and trajectory planning
- Proficiency in Python and C++
- Hands-on experience integrating and commissioning robotic hardware
Preferred Skills and Experience
- Experience with NVIDIA Isaac Sim or comparable simulation platforms (Gazebo, MuJoCo, PyBullet)
- Experience with dexterous manipulation, grasp planning, or force/torque-controlled assembly
- Familiarity with vision-language-action models or other learned manipulation policies
- Experience with multi-camera perception systems, AprilTag or fiducial localization, or SLAM
- Experience with Franka, Kinova, UR, or similar research/industrial arms
- Background in space robotics, surgical robotics, or other high-reliability autonomous systems
- Familiarity with libfranka, MoveIt2, or similar frameworks
- Experience designing for fault tolerance, safe autonomy, and graceful degradation
- Strong communication skills, you'll interface heavily with the mechanical, avionics, and science teams
ITAR / Citizenship Requirements
To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.
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Job Details
- Category
- Aerospace Engineering
- Employment Type
- Full Time
- Location
- San Francisco, CA, US
- Posted
- Apr 1, 2026, 02:40 PM
- Listed
- Apr 1, 2026, 02:40 PM
- Compensation
- $120,000 - $180,000 per year
About General Astronautics
Part of the growing space & AI ecosystem pushing the frontiers of technology.
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