Skip to main content
← Back to companies
Spellbrush logo

Spellbrush

GamingConsumer5 open4 remote
San Francisco, CA, USA30+ employees
Making Anime Real

Making Anime Real

YC W18

About the Company

Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts. If you love turn-based tactics games, please consider applying!

Tech Stack

At Spellbrush, we're pushing the boundaries of generative networks through our state-of-the-art diffusion text-to-image research. There's no shorted of interesting tech challenges here:

  • Research: We make heavy use of Pytorch and JAX, and train large-scale models using both TPUs and GPUs. Our researchers spend each day developing and testing novel state-of-the-art diffusion models.
  • Engineering: We make use of a lot of Elixir for real-time backend systems, Python for machine learning, and lots of simulation and game logic code written in C# via Unity. We also have tons of internal tools and apps written in Typescript, React, and RN.
  • Infrastructure: We've done everything from building our own in-house GPU supercomputer, to scaling up massive inference clusters in our own datacenters, typically orchestrating via some unholy combination of SLURM, kubernetes, and NATS.

Founders

Cory Li
Cory Li

making anime real @ spellbrush (w18). previously benchling (s12) & bioengineering @mit.

Ruwen Liu
Ruwen Liu

Creative Director @Spellbrush (YCW18)

Haitao Mao
Haitao Mao

CTO @Spellbrush (YCW18).

Ready to start your space career at Spellbrush?

Shipping like we're funded. We're not. No affiliation.

Sequoia logo
Y Combinator logo
Founders Fund logo
a16z logo